
Super Easy. Just a rectangle with filleted edges and a hole in it.
This is the lampshade from the top and bottom, and also the lampshade canvas. I made the top a lot larger than the original design, but I also don’t think it looks that bad.

A flask with some red liquid in it. I replicated this one off the tutorial you walked through in class. I couldn’t figure out how to make the bottom flat however.

This is as far as I got on the bowler hat. After I filleted the cylinder and the expanded circle for the rim, I couldn’t properly figure out how to shell the rest of it. I tried using the shell function to make dip in the upper section of the rim too but couldn’t quite manage it. This is definitely half-finished, but I’m more of a glass-half-full kinda guy anyway, so no big deal.
I know none of this is rendered, but I was really tight on time. Either way, I liked Fusion360 a lot more than TinkerCad and FreeCad. The numbers we were calculating felt more tangible and significant, the controls that maneuvered the camera had a better handle to it, and all the functions worked like you thought they would.


